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  BWP Conclusion & Pack Updates
Posted by: Serach - Sep 21, 2018, 02:08 AM - Forum: News Desk - Replies (12)

BWP Conclusion & Pack Updates


After 5 months of wrecking chaos on Relic Lore, the packs of aggressive coyotes that have been plaguing our wolves have finally moved on, but the knowledge of why they originally came and why they're leaving comes at a high price. But what made them so aggressive in the first place? Beyond the safety of Sierra Hills in the east, forest fires have been raging throughout the summer. The smoke and destruction forced the coyotes form their homes, over the red hills, and into the forest of Relic Lore. With the arrival of fall, the fires have subsided and after facing enough resistance from our packs, the coyotes have returned home. But there is smoke is rising from Oak Tree Bend. Stray embers have found their way over the Sierra Hills, setting the Bend aflame...

It's been a rough summer for the wolves of Relic Lore - new alliances have been formed and new enemies have been made. Lone wolves in particular have had it rough, and we commend their perseverance; Arcus, Caelia, and Adarius in particular have had an interesting start to their young lives. We want to thank everyone who participated in the BWP. We hope you enjoyed having some spontaneity and conflict in your threads! We want to give a special shout out to Joe (@Vaken) for having the most BWP threads. We'd also like to congratulate all of the wolves of Shallows Edge who collectively had the most threads! We're only a little sorry that SoW seemed to like you so much. :) To reward and thank you for your participation, Sarah will be making you a skin.

Unfortunately, not all of our wolves have come through the summer unscathed. The tensions between Shallows Edge, Driftwood Surge, and Vigils Keep have escalated under the pressure of the presence of the coyotes. It is with a heavy heart that we must also announce that two of our packs have/or are in the process of disbanding. At the end of summer, Greer and Kyna Archer made the decision to move their pack out of Relic Lore and seek new adventures elsewhere.

On a serious note
Putting together this plot involved a lot of behind the scenes work and discussion from all staff members, and we'd like to thank our members for their patience while the staff dealt with some stress, chaos, and obstacles in real life. We'd like to be honest and say that the ending of the BWP did not really pan out as we had hoped, and we had several different things planned that were not able to come to fruition because we missed the boat on timing. We work really hard to make everyone happy, but at the same time our lives do come first. This is our hobby, and not our job. While we are open to suggestions to the player base under most circumstances, we would like to remind everyone to remain constructive and remember that there is an appropriate time and place for everything.

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  Happy 8th Birthday, RoW!
Posted by: Spirit of Wildwood - Jul 29, 2018, 04:33 PM - Forum: News Desk - Replies (5)

Happy 8th Birthday, RoW!


A while back, the staff received an email from somebody in the wider wolf RPG community congratulating us on running the longest, active running Wolf RPG ever (or at least that they knew of). Today, we mark 8 Years of collaborative, creative writing. I don't think any of us could have anticipated that RoW would have lasted so long or continued to grow so much over the course of its lifetime, but all of us are incredibly proud to have been a part of it. We want to say thank you to everyone who has played a part in this achievement, whether you've been here for 8 years or just 1 day. Our membership is what truly makes our game special, and we are so grateful for all of you for choosing to spend your time writing stories with us. We're so excited to see where the next year takes us.

To commemorate the event, we are proud to release our latest yearbook. You can check it out here: CLICK ME! 

The yearbook is populated by content from you guys, and is filled with wonderful memories about what we and our characters have been up to the past 12 months. Along with releasing the yearbook, we'll also be switching over to a new archive for completed threads and the old archive will be closed.

We also have a new skin created by Sarah that highlights our 3 top posted characters for the year. She has also made the three of you an avatar set to celebrate! Congratulations to:
1. @Askan, with 465 posts. Profile, Thread
2. @Lachesis, with 453 posts. Profile, Thread
3. @Kajika, with 437 posts. Profile, Thread


BWP Updates

The summer is drawing to a close, and with it so will our BWP. The staff is beginning to implement an "end-game" that we hope to implement over the course of August. In the meantime, we're offering you a birthday treat - several of the random coyote encounters have been replaced with food drops that award you health. We hope you enjoy this little reprieve from the coyotes and wish you luck in your encounters!


Happy Birthday RoW, and congratulations everyone! We'd love to hear your favorite memories this year, or what plots you're looking forward to in the upcoming year!

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  Yearbook Voting
Posted by: Serach - Jul 04, 2018, 02:30 PM - Forum: News Desk - No Replies

Yearbook 2018 Voting


It's that time of year again! On July 29th, Ruins of Wildwood turns 8 years old!! A few months ago, we received an email from a stranger congratulating us on being the longest continuously running Wolf RPG and we're so excited to be a part of a community that has made that possible. To help commemorate the event, we will be releasing the annual yearbook and a few other contests/games for you all to participate in.

June was a busy month, so we're a little late getting the yearbook voting links out to you all. We ask that all yearbook entries, including character info, player info, superlative info, and pack info, be submitted by July 16th. In addition to the links below, pack leaders are asked to write a short summary about their pack and how its year has gone. We encourage you to post in your pack's common rooms and work together with your pack mates to put something together. When you've written your summary, you can submit it by PMing the Spirit of Wildwood account.

If you have any questions, don't hesitate to let us know!

Player Information
Character Information
Superlative Voting

I also want to encourage all of you to read and respond to the Slack Announcement and Discussion threads.

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  Slack Etiquette + Discussion
Posted by: Spirit of Wildwood - Jul 02, 2018, 01:12 AM - Forum: News Desk - No Replies

Slack Etiquette and Site Discussion


In 2016, we switched our on-site chat to use Slack. In that time span, we've sent and received more than 1.3 million messages - yeah, we hit the 10,000 message limit real quick. Clearly, Slack and the various general chat and pack channels have become a key part of RoW, and in many ways has brought our community closer together. That isn't likely to change any time soon, and the staff team is thrilled to be a part of a tight-knit community.

However, Slack and the instant-communication it provides, are not without its problems. Over the past few months, the staff team have receiving a variety of reports about various messages that have been sent, some in general channels and some in private direct messages. The overarching theme to all of these reports is that there are concerns that RoW's civility policy isn't being respected on Slack in the same way it is on the forums. After discussing it, the staff decided that we wanted to bring to the entire community what our vision for Slack is, but also open it up for comments because it clear to us that different members have different expectations for Slack and those different expectations are where we're seeing conflict arise.

This is a big topic and there's a lot of potential points of discussion, so we've broken up some of the main points we as the staff want to address below. However, these are not an exhaustive list, and if you have other points on different topics, please feel free to add them to the discussion.

Reminder: this is just the staff's thoughts on how we think the issue should be approached. We'd like to hear your thoughts on if this really is an issue, if you think these things would solve the problem or not, or if you have your own thoughts about how slack is used to communicate. We really want your honest opinions here.

OOC Preferences


In April, we introduced the OOC Preferences. We introduced these specifically to try and resolve some of the most common conflict we've seen in Slack - what individuals are and are not comfortable discussing OOC. Some people like to talk about their plots OOC and others do not - and both are perfectly okay! The purpose of the OOC Preferences is to give your fellow members a reference for what you prefer so they don't make the mistake of trying to discuss the details of a plot with you when you'd rather play it out IC. So if you're going to send somebody a DM to discuss IC matters or plots, take a second to check out their OOC Preferences. If you haven't filled yours out yet, we highly encourage it. However, even with these measures in place, mistakes will happen. If that does and somebody tries to discuss a plot with you that you'd rather not - tell them. And if somebody tells you they don't want to discuss a plot, then respect that choice. Respecting other members is non-negotiable, but as members you also have to speak up for yourself and advocate for the kind of interactions you do or don't want to have.

How to Talk about IC


OOC Preferences, however, mainly only cover guidelines for one-on-one, private interactions. The guidelines for behaving in the public chat are far more grey and unclear. Obviously we are here to write and play the game, and people will talk about the game in chat with people. It's like we're all one big fan-club for a book or movie series. Sometimes the people online are those that prefer more OOC plotting, sometimes they're the people that prefer to keep things IC. There is an ever-shifting prefence, therefor, of what people want to talk about or are comfortable talking about. And that's totally okay.

We often find, though, that the way people talk about the game publicly can lead to misunderstandings both big and small. Because unlike a book series fan-club, critique and judgement of our plots and characters really has no home here. We are all the authors, but this is a casual site. We are not all here with the intention of growing our writing or our skills or looking to write the best thing of all time that makes perfect sense. Some of us just want to write.

Occasionally we will come across people discussing other peoples characters or plots as if it were a tv show and that a particular writing decision is a good or bad one or, more often, "doesn't make sense." While not all of you will feel this way, there are some that feel that this challenges them to justify their choices doing this or that with a character. No one should have to justify why they wrote something a certain way, and others should respect that people have the right to write how they want to. Often times it feels like, when these things happen it turns into a low-key, high-tension disagreement where one person says "well my character would do x" and the other person responds "well then my character would do y" and there is basically an implication of "you should do this or you'll hurt my characters and thus upset me" or "you did this to my character and now I'm upset." And that's not how we want to operate. That's a textbook definition of taking IC interactions OOC personally, in public. If you're disappointed a plot cannot go the way you wanted it to, it isn't okay to take it out on others and public chat is not a sounding board for your disapproval.

We are not suggesting that you have to like everything that goes on IC, that you have to enjoy others writing, or like every character, just that we have to be civil to each other and find ways to talk to each other that aren't inflammatory or toxic. If you are disappointed in the outcome or consequence of a plot, discuss it privately, but ultimately respect the choice of the other player. We'd like to create an environment where everyone understands no one is doing anything with the intention of causing emotional harm to other people. Just the characters (hah!)

Some Ideas


Here our are ideas about how to solve the problem:
  • Phrase things objectively when talking about another character's negative traits
    • i.e."X Character plays the role of an uncompromising dick so well!" vs "X Character is a dick!"
    • These two sentences could very well have the same intention. The difference between these two statements is one outright acknowledges that they understand what the player was going for with their character, and the other one sounds like someone is upset about what X character did to them and thinks its wrong that that character is a certain way. Not everyone might take it that way, but the fact of the matter is that some people will. Which message would you rather have wake you up in the middle of the night on slack? One that's a clear compliment, or one that's ambiguous?
  • Inquire when talking about an IC interaction you didn't understand, rather than jumping to conclusions
    • i.e. "That surprised me! I thought X would have wanted to Y, I guess I didn't realize Z was so important. Plot Twist!"/"I want to know more about why X chose to do Y" vs "I don't understand why X did that. They should have done A because of B. I don't think Z thing should have make a difference."
    • People in real life have motivations all the time that don't make sense to you. Ultimately there will be characters that make no sense to you but that doesn't mean its not as good writing as a character whose decisions make sense to you. Telling someone what they should do or should have done is not your place, and it leaves people with the feeling that you think their character isn't written correctly. There is no correct way to write a character. But of course it is okay to acknowledge that the player surprised you, or to try to understand the character. However, if the other player doesn't want to explain their motives they don't have to. Sometimes explaining their motives might give away some plot they're working on.

Staff involvement


At the end of the day, we would like to remind you that we can't always be there on slack when things go bad. If something happens we are lucky if we receive screenshots of what happened in a timely manner. More often, people mention something that happened in DMs that were flushed or something and it results in a "he said she said" kind of situation, or we just have no idea what was literally said, just how it was received. Its very difficult to do anything in cases such as these besides offer our own interpretation. And doing so, in these frequent cases that have popped up lately has been exhausting.

One thing we have seen in some of the cases we do have screenshots of or were present for, is that often times members don't act as their own advocates when they are upset by something. A very large portion of our member base is adults (whether we feel like it or not) and while the Staff can step in when something goes wrong, very often these things don't need to be handled by us at all. They don't ask the other person not to talk to them if they are being bothered, they don't ask people to stop discussing a topic, and this is usually because they feel uncomfortable or worry about what the consequences would be for speaking up. It's okay to speak up. No one is here to hurt you or cause you discomfort, and people usually have the best intentions but that doesn't mean you have to accept something that you don't feel like dealing with, for whatever reasons you may have. We also ask that everyone be understanding when someone asks to be left alone or for a change of topic: they're not trying to say they hate you or that what you're saying is bad, they just want some space and they want to be comfortable. Obviously, everyone should find the polite way to do these things. You can't just say "God I wish you'd just shut up," but you can say "Please give me some space. I don't feel like talking right now." It's okay.

Because it's very hard for the staff to address issues that come up when often times the members that are the "guilty party" had no idea that they were doing anything wrong because no one told them they were upset. It feels unfair to blame them, sometimes, if its a situation like "X person wants you to leave them alone they said you are bothering them" and the other person thought you were friends and had no idea they were messaging you too much. Be upfront.

If users cannot be respectful on slack the staff can, and will consider suspending access to Slack or on-site private messaging. We do not wish to do this for anyone, and would only do this in serious cases of repeat offense.

Discussion


Please see this thread to be a part of the discussion. Do you feel like using slack has changed the community? Do you feel like there are too many rules about what can or cannot be said? Do you feel like you can't talk about what you want to talk about? Do you feel like the community is fine? Please let us know!

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  BWP: Who's Afraid of the Big Bad Wolf?
Posted by: Spirit of Wildwood - Apr 15, 2018, 10:22 PM - Forum: News Desk - Replies (25)

The Lone Wolf Dies but the Pack Survives


Spring is in the air, and as the snow fades some rivals will begin to appear. Relic Lore has begun to swarm with an unusually large number of coyotes. While normally aloof, shy, timid creatures with minimal social structure, the above-average numbers have caused them to form larger, more aggressive, loosely-organized groups. Some of them might target each other, but others look to their larger, more successful foe: the wolf. They may be small, but these opportunistic canines will do anything to gain the upper hand be it fight, steal, or kill. Food will be in short supply with the wolves and the coyotes competing with each other. The wolves of Relic Lore will have to be on their guard if they hope to stay safe, and some might find themselves less protected than others....

Everyone (But Lone wolves especially), gird your loins!


Without the support of packmates around, lone wolves will be at a severe disadvantage protecting themselves from the coyotes. Coyotes will be deterred by the smell of pack borders because they will quickly discover that they are more successful in stealing from lone wolves. In order to escape punishment from lone wolves, threads will need at least 3 adult wolves working together to drive away any coyote that appears in a thread. Without the help of allies, lone wolves will suffer a various punishments (see below). Coyotes will appear randomly in threads--in random, automated SoW posts or by special event posts written by staff.

Pack wolves can still suffer the consequences of coyote attacks if they do not meet the required number of allies to fend off coyotes.

If you can't save yourself...


If you can't meet the Allies Requirement for a thread where a coyote appears, several consequences could occur:
  • Any food/herbs you have will be stolen (i.e. hunt threads, gathering threads)
  • If you have no food, but are travelling with a pup (below 8 months), they will be stolen and dumped in a random location 1-2 territories away
    If none of the above apply.
  • The coyotes will drive you from the current territory
    OR
  • You will take a 10% health deduction

Some notes

  • Coyotes can pop into private threads
  • Thread participants control the coyote's actions. But make sure you keep it in line with the number of Allies in the thread.
  • If your ignore the coyote prompts, your threads will not be eligible for LP
  • We will not be allowing people to casually manage their health bar for the duration of this BWP. If your Health is docked, you will have to raise your Health by hunting. (Please post in maintenance for this)
  • Coyotes will not go into pack territory
  • You cannot claim guardian points for coyote threads.
  • All threads where the coyotes appear should have { BWP } edited into the title.

Added Fun: Plot Points!


For the duration of this BWP, you will get +1 Plot Point for your character (if you're a loner) or your pack. The lone wolves will be in their own separate pool, but if they join a pack their points will be added the pack's total. The lone wolf and the pack with the most plot points will win a site-wide skin featuring that pack/their members.

But wait! There's more!


You can spend plot points (as a pack or a lone wolf), to get fun benefits. This won't affect the total points accumulated and will be kept in a separate tally. Some fun things you can use plot points for:
  • Send the coyotes to attack another pack/wolf (5 points)
    • Spirit of Wildwood will post the coyote in a new thread tagging the pack/wolf. The characters in question have 2 weeks to respond before getting their health docked 10%
  • Gain 5 health (2 points)
  • Gain 10 health (3 points)
  • Remove a coyote post from a thread (4 point)
  • Get a special hunt opportunity from SoW (5 points)
    • Spirit of Wildwood will post a special private thread for your pack/a group of lone wolves of your choosing.
    • These special hunts will give you 20 health

You can participate in the plot points here.

Note
- For threads created before today, April 15th, you can safely ignore any coyote posts without penalty. However, all threads created today and going forward will be subject to the BWP.

FAQ


Would my wolf know about the coyotes even if they haven't seen them yet?
Wolves have a stellar sense of smell, and the coyotes have left all sorts of clues: abandoned carcasses, scent markings, paw prints, etc. So all wolves should be aware there are coyotes about, but will not realize these coyotes are much more aggressive than the normal variety until they encounter them in a thread.

SoW already posted once in my thread, will they post again?
Nope, SoW only posts once per thread. It's up to you to play the coyotes.

What are the chances of coyotes appearing in my thread?
For every post you make there is a 20% chance of a coyote appearing.

What about the bigger puppies? How would the coyotes carry them away?
Puppies 8 months or older will be treated as "adults" for the purpose of this BWP, since coyotes would not realistically be able to drag them away.

Do you still need a third adult participating in the thread if it's just coyote's howling in the distance? Or would two be fine in that case?
You need 3+ wolves for any thread that contains a SoW post with coyotes, regardless of the prompt. Since players can control the coyotes, if you have less than 3 wolves realistically the coyotes should come closer. We just have a few different more "mild" prompts so that not everything is coyote attack!

Can I still get Plot Points if I respond to the coyotes that appear in a thread created before April 15th?
Sure! If you choose to respond to the prompt you will be eligible for plot points if you finish the thread. But be realistic: if you're writing in a thread from last October, the coyotes wouldn't realistically be there--better to ignore them.

What if wolves from 2 different packs participate in a BWP thread. Do they both get plot points?
Yep! Each participating pack can claim 1 plot point for the thread. If lone wolves participate, they can get a point too. The idea is just that no thread is double counted in a particular pack/for an individual.

I'm in a pack, can I spend my pack's plot points?
Sure, but your leaders might not be so happy with you. See your individual common rooms or ask your leaders if they have a policy on spending plot points.

Can I claim my Plot Point even if we didn't have enough Allies in the thread?
Threads are eligible for plot points regardless of success/failure.

Can my wolves talk to the coyotes?
Wolves and coyotes, while similar, can not communicate via anything besides body language. Consider it like Spanish meets Russian.

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  Who Let the Puppies Out!?
Posted by: Spirit of Wildwood - Apr 04, 2018, 05:40 PM - Forum: News Desk - No Replies

Cub Adoption 2018

Finally, we have posted our 2018 Cub Adoption listing up in Wolf Central. You can check it out here! Instructions for adopting a puppy can be found in the first post of the thread. Expectant parents, please see the first post of the thread for your character's due date. It isn't required that you begin your thread on the date posted, but it cannot be started before that date. Puppies will be playable beginning three weeks after their birth date.

If you're wanting to adopt a puppy, we strongly recommend that you read through our Puppy Development Guide. Puppies are fun, cute, and adorable, but they have their own restrictions when it comes to RP, so please keep this in mind before applying.

Feel free to consult the "April" portion of the infographic!
[Image: infographic3_updated3_1_2018_by_a_yellow...c4ocie.png]

Click to enlarge the image.

Link to Infographic for Mobile Users

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  Busted! + OOC Preferences, Puppy Info
Posted by: Spirit of Wildwood - Apr 02, 2018, 03:11 PM - Forum: News Desk - Replies (4)

April Fools!

No, we're not actually turning into rabbits. But we do hope you've enjoyed the skin and the festivities, and imagining what Relic Lore would be like if were over-run with bunnies instead of wolves. Our regular spring skins have returned, so if you're not all about that pink life feel free to switch back. The bunny skin will be staying for about a week before being sent back to the vault, so enjoy it while it lasts.

Word Filters

Below is a list of the words we changed for Watership RoWn. Did you see them all? We'll be leaving them up for maybe another day, so please share with us your favorite instances of "what the heck" or the most jarring word swaps you saw yesterday.

[Image: U4C5uzG.png]

OOC Player Preferences

For a long time now we've noticed that the most common source of frustrations between members comes from a mismatch/misunderstanding of how the other player wants to play the game. Some people prefer to organize things OOC, others do not; some love getting alerts, other people feel suffocated by a growing number of tags; etc, etc. To be sure, there's no right way to play the game, but there are better ways of communicating how you want to play the game. While it's always great to reach out and talk to people to gauge their preferences, we realize that's an ideal world and that it's not always possible or likely that people will talk to each other. Therefor, going forward we'd like to ask that people put in their OOC player profiles (in the player blurb section), any of the following preferences:
  • availability


  • Let me know before you create a thread for me, to make sure I have time
  • You don't have to ask to create threads with me - I just might not join them right away
  • If we're in the same pack, you don't have to ask to create threads for me. Everyone else, please ask.
  • If I don't respond in X amount of days to a thread, please send me a PM to remind me
  • I keep on top of my posts. Please don't PM me to remind me about owed posts

    joining threads


  • Please don't join my threads without asking me and the other person/people
  • You're free to join my threads at any point (even late in the game)
  • x character is always welcome to join my threads and might pop in at any time
  • I prefer to participate in AW threads to private threads.
  • I prefer planned threads to be private.

    plotting


  • Contact me to plot!
  • I'm available for new plots!
  • I have a lot of plots right now, I'm not really looking.
  • I like to keep things ic only. Don't contact me to plot.
  • The things I say about my character OOC are what they think/would do
  • I might discuss some things OOC, but I can't make promises about what my character will do, or I might turn you down.
  • I don't like to discuss my characters thoughts/feelings/reactions to things that haven't happened, please don't approach me about that.

    alerts


  • Don't tag me in threads unless you want me to join them. I get a lot of alerts
  • I want to know when my character is thought of/talked about, please tag me!
  • I subscribe to all my threads, you don't need to tag me to let me know you replied
  • Please tag me to let me know when you've replied

    assumptions/powerplay


  • Talk to me first before making any assumptions about my character
  • Small pp that make the thread go by quicker are fine, don't feel like you have to ask
  • Please don't make any assumptions about my character at all
  • Your character shouldn't know my character unless they've met IC/heard about my character IC
  • Your character can know my character if they're in the same pack, but never formerly met

    skipping


  • I don't mind being skipped sometimes, just ask me!
  • Please don't skip me, I don't like it.

Code:
[list]
[h2]availability[/h2]
[*]Let me know before you create a thread for me, to make sure I have time
[*]You don't have to ask to create threads with me - I just might not join them right away
[*]If we're in the same pack, you don't have to ask to create threads for me. Everyone else, please ask.
[*]If I don't respond in X amount of days to a thread, please send me a PM to remind me
[*]I keep on top of my posts. Please don't PM me to remind me about owed posts
[h2]joining threads[/h2]
[*]Please don't join my threads without asking me and the other person/people
[*]You're free to join my threads at any point (even late in the game)
[*]x character is always welcome to join my threads and might pop in at any time
[*]I prefer to participate in AW threads to private threads.
[*]I prefer planned threads to be private.
[h2]plotting[/h2]
[*]Contact me to plot!
[*]I'm available for new plots!
[*]I have a lot of plots right now, I'm not really looking.
[*]I like to keep things ic only. Don't contact me to plot.
[*]The things I say about my character OOC are what they think/would do
[*]I might discuss some things OOC, but I can't make promises about what my character will do, or I might turn you down.
[*]I don't like to discuss my characters thoughts/feelings/reactions to things that haven't happened, please don't approach me about that.
[h2]alerts[/h2]
[*]Don't tag me in threads unless you want me to join them. I get a lot of alerts
[*]I want to know when my character is thought of/talked about, please tag me!
[*]I subscribe to all my threads, you don't need to tag me to let me know you replied
[*]Please tag me to let me know when you've replied
[h2]assumptions/powerplay[/h2]
[*]Talk to me first before making any assumptions about my character
[*]Small pp that make the thread go by quicker are fine, don't feel like you have to ask
[*]Please don't make any assumptions about my character at all
[*]Your character shouldn't know my character unless they've met IC/heard about my character IC
[*]Your character can know my character if they're in the same pack, but never formerly met
[h2]skipping[/h2]
[*]I don't mind being skipped sometimes, just ask me!
[*]Please don't skip me, I don't like it.
[/list]

This is not, by any means, a comprehensive list, but we feel it covers a lot of things. Feel free to add your own! And of course, if you have any questions feel free to ask below.

Regarding the Pup Adoption Thread

The thread will go up whenever we have received litter information from all of the couples that have bred this year. There is no specific date: it could be two days from now, it could be next week. So, parents, start finishing up the adoption information! Don't worry about coding the information up all special--the staff will take care of that for you.

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  Happy Easter!
Posted by: Spirit of Wildwood - Apr 01, 2018, 04:15 AM - Forum: News Desk - Replies (10)

Happy Easter Everybody!

Oh! Would you look at that, looks like the Easter Bunny has visited RoW and worked his magic all over Relic Lore, turning all of our characters into rabbits for good! There are no more wolves anymore—only rabbits.
[Image: tumblr_m5ephyAKRw1ruikyvo2_250.gif] [Image: tumblr_m5ephyAKRw1ruikyvo2_250.gif] [Image: tumblr_m5ephyAKRw1ruikyvo2_250.gif]

But that's okay, the Spirit of Wildwood Peter Cottontail knows that we can all make do! We have, after all, survived vampire attacks, werewolf sightings, and sparkledogs, so what are a few rabbits? If you need to familiarize yourself with rabbit literature, we recommend checking out a copy of Watership Down from your nearest library. It is a great source of information on realistic rabbit writing. Or if you're not into or don't have the time for reading—we know, the book can be a bit slow at parts—we've heard the movie adaptation is just as good and totally not terrifying at all!

Easter Baskets!

To make this transition a little easier the staff has generously created some avatars for some members to use. Leaders, you should be setting the example and leading the charge on this new, lapine experience we are about to embark on. Luckily most of the puppies haven't been finalized yet, so you guys can all start looking for bunny pictures for them, too! Take a look below!

Easter Egg Hunt

And don't worry: the Easter Bunny didn't forget our annual easter egg hunt! Scattered around the site (in only OOC areas, don't worry, not IC threads) there are 8 little eggs that look just like this: [Image: egg_qfp6ft.png] If you hover over each of them (but not this one, because it doesn't count) you will see a letter. Put all the letters together and spell out the word! PM SoW to receive a special prize!

[dohtml]
AURORA HEIGHTS


Greer Archer


Kyna Argyris Archer



Charred Ash Draw

Dread Flint


Treyah Tainn



Clearwater Tarn

Lorcan Artemieva


Piety Santoro



Driftwood Surge

Lachesis Stark


Lilya Valrorys



Fallen Tree Cove

Moonshadow Eastfall


Kajika Tallis



Oak Tree Bend

Serach Donata


Aponi Donata



Pookastone Scowle

Niles Lyall


Morganna Archer


Celandine Argyris


Skoll Archer



Shallows Edge

Reyes


Askan Selwyn



Willow Ridge

Ravenna Archer


Sven Archer



Wild Rye Fields

Jessie Tainn


Adelayde Artemieva


Laike Artemieva



Lone Wolf

Sahalie Leigh


Kino Leigh



[/dohtml]

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  Breeding Season & M Ratings
Posted by: Serach - Mar 28, 2018, 01:27 PM - Forum: News Desk - No Replies

Breeding Season & M Ratings


The month of March is almost over and with that, the end of breeding season. The staff would like to remind all couples that today, March 28th is the last day you can register for your character to have puppies. In order for breeding threads to be successful, they must be completed and archived by Saturday, March 31st.

M Ratings

Last fall, we made some updates to our thread rating system, specifically with our M (mature) ratings. These ratings should go in the thread title, not only the thread description. This allows our users on mobile to clearly see what the thread is marked.

We would also like to kindly remind all users that if your thread is going to be marked M you must explain what the marking is for. If the whole thread is marked M, we ask that you do so in the first post of the thread right at the top so if anyone does not want to read the thread, they have plenty of warning and can decide based on the type of mature content it is. If the type of content changes throughout the thread, you are responsible for updating the warning both at the top of the thread and in the post where it switches. If only one or two posts in the thread has mature content, you must mark each individual posts.

We would also like to introduce a new marking - S for excessive swearing. We hope that making this change will leave M to mean more mature content (sex, graphic violence, etc.) instead of posts that are only marked because they contain curse words. The S marking should go in the thread title and in any individual posts if the thread is not otherwise marked.

We ask that if you have any ongoing threads that are impacted by these rules that you please update them accordingly. If you see a thread or post that you think should be marked, but isn't, we ask that you first reach out to the thread participants and kindly ask them to update it.

If you have any questions or concerns about these changes, please feel free to reach out to staff.

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  Breeding Season '18
Posted by: Spirit of Wildwood - Mar 01, 2018, 02:17 AM - Forum: News Desk - No Replies

Breeding Season '18


[Image: infographic3_updated3_1_2018_by_a_yellow...c4ocie.png]

Click to enlarge the image.

Link to Infographic for Mobile Users

To briefly summarize, breeding season will be open from March 1st to April 1st, with puppies born 60 days after the start of their parents' breeding thread. If you want to have puppies this year, you need to sign up in the registration thread before March 28th. Parents can send descriptions of their puppies to the Staff account and the full list of puppies available to be adopted will be posted in April. Puppies will be playable 3 weeks after they are born.

Attention Loners: In order to breed, your character must have 200 development life points before registering.

Head on over to the breeding registration thread for more details!

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